Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes
May 31, 2023
It's anyone's game.
It's anyone's game.
May 31, 2023
Adjustments
» Assault Rifles «
ISO Hemlock
Reduced damage to armor using all 5.56 ammunition | Warzone 2.0 Only
Cronen Squall
Reduced damage range
Reduced headshot multiplier
Small increase to recoil in semi auto mode
Small reduction to rate of fire in semi auto mode
Reduced maximum damage per shot against armor | Warzone 2.0 Only
Fixed an issue where the Player would see edit options for their secondary weapon instead of their primary while editing a Loadout in-match
Fixed an issue causing the "mute self" icon to appear incorrectly in the channel list
Fixed an issue causing the "Rock and/or Roll" War Track to be unavailable in the Vehicle customization menu
Fixed an exploit on Santa Seña where Players could get inside geometry and under the Map in Ground War
[Ranked Play] Fixed an issue that allowed matches to cancel later than intended.
Adjustments
Bug Fixes
Fixed an issue where Warzone Ranked Play Seasonal Rewards would not show in the After Action Report when earned
Fixed an issue causing Match Cancel text to overlap and display incorrectly
Fixed an issue where SR for the final kill was not being awarded
Fixed an issue that allowed players to enter into a match as an incomplete squad once the countdown timer had begun.
Fixed an issue that would prevent the Most Wanted Contract from completing if the timer was reduced to below zero via looting.
Fixed an issue causing Buy Stations and Redeploy Drones to spawn incorrectly in Massive Resurgence. The spawns should now align with core Battle Royale and Ranked Play.
Fixed an issue where equipping under-barrel attachments on the STB 556 would make the icon in the Loadout menu not show portions of the weapon.
Fixed an issue where exiting the Firing Range could result in Weapons and Blueprints appearing incorrectly
Adjustments
General
UI/UX
Match Ruleset Adjustments
SR (Skill Rating)
Ranked Play
Weapon Balancing
» Handguns «
General
Attachments
» Underbarrels «
Previously Fixed
Ranked Play
Season 03 Reloaded is here with the launch of the Warzone Ranked Play Beta, a brand new Atomgrad Raid episode, a new DMZ playspace, a new core Multiplayer map, and more! Keep reading to see all of the details and adjustments coming to this Season across Modern Warfare II and Warzone 2.0.
Season 03 Reloaded Camo Challenge
Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.
Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.
Trophy Hunt Update
We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.
Alboran Hatchery (6v6)
A medium-sized core Map experience set on a remote facility in Spain
Get all the intel in our dedicated map blog.
Calling Cards
Improved the user experience while navigating through Calling Cards challenge menu
See your favorites, tracked and owned items
View calling cards from a specific game mode
Preview Mastery cards from a specific season
General
A challenge to unlock the Cronen Squall's Sakin ZX Grip has been added
A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added
Hybrid Optics no longer glint while in their low-magnification alt modes
Movement
Weapon Raise delay following parachute landing decreased by 30%
Initial Sliding acceleration increased by 6%
The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal
New Weapons
GS Magna: Handgun
This fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.
Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GS
New Equipment
Throwing Star
A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.
Added an indicator for how to unlock the Throwing Star in the Loadouts tab
Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife
Weapon Balancing
First Raise
The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.
Quick Raise and Quick Drop
Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.
Armor Damage
Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.
Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:
» Handguns «
Basilisk
Minimum Armor Damage increased | Warzone 2.0 Only
P890
Minimum Armor Damage added | Warzone 2.0 Only
X12
Minimum Armor Damage added | Warzone 2.0 Only
X13 Auto
Minimum Armor Damage added | Warzone 2.0 Only
» Submachine Guns «
BAS-P
ADS Speed increased
Headshot Damage Multiplier decreased
Maximum Damage increased
Maximum Damage Range increased
Mid-far Damage increased
Mid-far Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Minimum Damage increased
Minimum Damage Range increased
Reduced ‘First Raise’ animation time
Lachmann Sub
Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minibak
Minimum Armor Damage increased | Warzone 2.0 Only
MX9
Minimum Armor Damage added | Warzone 2.0 Only
Vaznev-9K
Maximum Damage Range decreased
» Assault Rifles «
Chimera
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
ISO Hemlock
Maximum Damage decreased
Mid Damage decreased
Minimum Damage decreased
Lower Torso Multiplier increased
Extremities Multipliers decreased
Kastov 545
Close-mid Damage Range decreased
Mid Damage Range decreased
Minimum Armor Damage added | Warzone 2.0 Only
Kastov 762
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Extremities Multipliers decreased
Kastov-74u
Minimum Armor Damage added | Warzone 2.0 Only
Lachmann-556
Close-mid Damage increased
Maximum Damage Range increased
Mid Damage Range added
Minimum Armor Damage added | Warzone 2.0 Only
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Upper Torso Multiplier increased
M16
Close-mid Damage Range increased
Maximum Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Cooldown time between bursts decreased
Reduced ‘First Raise’ animation time
M4
Semi-auto minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
M13B
ADS Speed increased slightly
Damage Ranges increased
Hip Spread Accuracy increased slightly
Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
TAQ-56
Maximum Damage Range decreased
» Battle Rifles «
FTAC Recon
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage increased | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
Lachmann-762
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage added | Warzone 2.0 Only
SO-14
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Lower Torso Multiplier increased
Maximum Damage increased
Minimum Armor Damage increased | Warzone 2.0 Only
TAQ-V
Minimum Armor Damage increased | Warzone 2.0 Only
Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only
» Shotguns «
Bryson 800
Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased
Bryson 890
Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased
Lockwood 300
Minimum Armor Damage added | Warzone 2.0 Only
» Light Machine Guns «
HCR 56
Minimum Armor Damage added | Warzone 2.0 Only
RAPP H
Reduced ‘First Raise’ animation time
SAKIN MG38
Reduced ‘First Raise’ animation time
» Ammunition «
Explosive
Bullet Velocity decreased
.500 Snakeshot
Tuning enabled
.300 Blackout (All Types)
Maximum Armor Damage added | Warzone 2.0 Only
» Laser «
Laser visibility decreased
Canted Vibro-Dot 7
Now blocks Core BP2 Underbarrel
7mW Canted Laser
Now blocks Core BP2 Underbarrel
» Magazine «
Fennec
Fennec Double Tap Mod
Maximum Ammo Reserves increased
Maximum Armor Damage added | Warzone 2.0 Only
Minimum Armor Damage decreased | Warzone 2.0 Only
Starting Ammo increased
STB 556
Single Tap Mod
Cooldown time between shots decreased
The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon's base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.
Large
ADS Speed penalty decreased
Movement Speed penalties decreased
Small
ADS Speed benefit increased
Movement Speed benefits increased
Sprint to Fire Speed benefit increased
» Muzzle «
Lockshot KT85
Horizontal Recoil Control decreased
Vertical Recoil Control increased
» Optic «
Kazan-Holo
Reticle visibility improved
» Stock «
» Underbarrel «
Corvus Masterkey
ADS Speed increased
ADS Pellet Spread decreased
Ammo Reserve increased
Mid Damage Range increased slightly
Killstreaks
Cluster Mine
Armor Damage decreased | Warzone 2.0 Only
Bug Fixes
Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons
Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes
Fixed an issue with the FJX Imperium where its penetration level was lower than intended
Fixed an issue with the SP-X 80 where its penetration level was lower than intended
Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly
Adjustments
Bug Fixes
Adjustments
Improved clarity of Auto Ascender use sound
Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance
Bug Fixes
Fixed an issue where too much occlusion could happen on entities in the same room as the Player
Adjustments
Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
Added indicator for how many skins are available when selecting an attachment
In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
Improved visual quality of score feed in Core Multiplayer Modes
Added an indicator for when a Party 2XP event is active and the bonus is in effect
Made various improvements to Gunfight UI in game
Added Nation Flags Calling Cards
General
PC
Atomgrad Raid Episode 03 is now available!
After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.
New Mission: Defender: Hafid Port is now available!
Deploy to Hafid Port in Al Mazrah and take on the cartel's new operation. It won't be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.
Fixed an issue where unlocked Operators incorrectly displayed as locked
Fixed an issue where Players could use a Revive Pistol to revive Players though the floor
Modes
Players will no longer be awarded "One Shot One Kill" for earning kills with the Cranked bomb explosion
Updated the Gunfight mode description to be more clear about win conditions
Removed laser attachments from all Gunfight Loadouts
Enabled an oxygen meter in Core Multiplayer
Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight
Private Matches
Set the default Drop Zone rotation order to "Linear"
Updated the "Spectating" option values to be more descriptive of what they represent
Set the default round limit to 6 in Search and Destroy
Set the default round limit to 6 for Gunfight
Added Black Gold as a selectable Map
Removed the "Care Package Drop Time" options for game modes that do not support Killstreaks
Updated the score limit for Grind to be 60 points
Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight
Additional Features
General
Private Matches
The patch notes detailed in the section below affect all Warzone 2.0 content across Battle Royale, Resurgence, Plunder, and DMZ.
Updates
Al Mazrah
Adjustments
All Maps | All Modes
Ashika Island | All Modes
Maps
Al Mazrah
The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and all respective variants.
For a forecast of the first 3 weeks of Playlist updates during Season 03 Reloaded, check out the dedicated Warzone Trello Board.
Al Mazrah
The Warzone Ranked Play Season 03 (BETA) is moments away for all players who have reached Level 45.
Play competitive 150 Player Battle Royale Trios matches using competitive settings developed by Treyarch, Raven Software, and Infinity Ward. Moving forward, Players can expect 1:1 synchronized settings between Ranked Play and World Series of Warzone.
Ultimately, the goal with Ranked Play is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes. To achieve this, the Ranked Play (BETA) is launching with initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.
Match Ruleset
SR (Skill Rating) & Divisions
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
Top 250 Leaderboard & Division
Ranks & Rewards
Competitive Integrity Features
Additional Features
New Features
All Maps | All Modes
Al Mazrah | Battle Royale
* Amended at 2 PM PT on May 10th, 2023
Adjustments
All Maps | All Modes
All Maps | Battle Royale & Resurgence
Al Mazrah | All Modes
Al Mazrah | Battle Royale
Al Mazrah | Resurgence
The patch notes detailed in the section below are exclusive to DMZ.
New Features
New Items
Updates
Good luck, have fun! Be good to each other!
➤ Raven Software
➤ Infinity Ward
➤ Treyarch
➤ Beenox
➤ High Moon Studios
➤ Toys for Bob
➤ Demonware
➤ Sledgehammer Games
➤ Team Ricochet
For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.
For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.
For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.