Killing Floor 2 Update 1.72 Swims Out for Deep Blue Z This June 6
Tripwire has released Killing Floor 2 update 1.72 and this is for the Deep Blue Z content! Players can expect a new map, new weapons, new cosmetics and a whole lot more! Dive into the new Killing Floor 2 patch notes for June 6.
EventDeep Blue Z
Unfortunately, there has been another outbreak besides the Zeds, and it's a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there's a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near.Check this new content coming right from the Depths!
New Additions and Highlights
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.
Addressed Community FeedbackAs mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/
General
Balance
Designer Notes:
After many requests and lots of voices asking (a lot) for a way to search for specific items in your inventory OR purchase them in the Store, we finally included an Item Search Bar! Now finding stuff is easier than ever, on any platform. We also added a way to easily toggle the Friendly HUD for players who prefer less information on the UI, or for the ones who need to check things real quickly.
Regarding balance, we have made tweaks in some weapons, following the State of the Game Survey:
The Minigun was a powerful weapon, but magazines were always empty by the time the fun started! Bigger mags, more damage and more spare ammo make the minigun a great option for its weight and price.
The revolver trio (Rhino, Winterbite, Spitfire) had a bit of a problem, and it was its bash attack. The animation and impact were slower than other similar pistols. If any of the gun wielders got trapped, having that weapon meant they wouldn't have any good way to escape. Now, the bash speed has been leveled with other pistols (9mm, Revolvers) and any class which uses it will have a way to defend themselves.
The HRG Locust is an extremely powerful weapon just by its design. Both that and its price being 900 Dosh made it a weapon not properly adjusted to its Tier. After the changes for this update, the weapon should feel more fair in all matches now.
Reducto Ray's case was basically the same as the HRG Locust but in an opposite way. It wasn't a weapon as powerful as its price suggested, so it became the Tier 2 alternative for the survivalist.
The common opinion on HRG Healthrower was that it's currently a weapon that's too powerful. It worked wonders both for healing teammates and had the killing capacity of Firebug spray weapons. The Debuff applied to this weapon was solely focused on the damage aspect of it. It's now a weapon more oriented to healing and supporting teammates, still preserving the viability of using it in Solo mode.
The Mine Reconstructor needed a bit of love to show how great a weapon it is, so we increased its Fire Rate! Woohoo!
The Road Redeemer is a limited Berserker weapon whose stats didn't make a difference with its Tier partners. After a damage buff, it owns its rightful spot.
Feedback on HRG Crossboom was that it was too weak. After checking and looking for what made it weak, we found out that the arrows took too long to explode after impact, and that the explosions weren't as devastating as they should have been. That has been addressed!
The Head Hunter is a very special weapon, which forces the Sharpshooter to change its playstyle. However, the main gimmick of the weapon (pop heads with the alt-fire) was overly constrained. Now there's room for more usage of that Alt-Fire.
And now, for the Field Medic perk.
We read tons of feedback regarding the Field Medic and how it was the most powerful Perk by a difference. Especially how the Resilience skill made them virtually invulnerable in some specific situations. In order to balance this Perk and make others as usable as this one, we adjusted the effectiveness of Resilience. We also debuffed the final extra run speed the class got passively due to its level. That, combined with the Healthrower debuff should make the Field Medic much more balanced compared to other Perks.
Bug FixesAlso mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.Community Fixes
Weapon Fixes
Map Fixes
Weekly Outbreak Fixes
Localization Fixes
General Fixes
Enjoy the new content. Once a new patch is released, we’ll let our readers know.
Source: Tripwire Forums
Weapon Fixes Map Fixes Weekly Outbreak Fixes Localization Fixes General Fixes