Rainbow Six Siege Latest Patch Notes 2.51 Y8S2 (May 30th)
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The highly anticipated Operation Dread Factor of Rainbow Six Siege is now in full swing, accompanied by an extensive update that brings along a multitude of patch notes. Without delay, here are the comprehensive patch notes for the May 30 update of Year 8, Season 2.
Find the download sizes for each platform below.
Following the feedback received, we are adding the 5.7 USG as a secondary option Fenrir. This new option will provide a better secondary weapon when using the SASG-12 as a primary weapon. This is an addition to the current loadout.
FIXED – Gadgets are not destroyed if deployed on a hatch that is destroyed.
FIXED – Automatic weapons fire when slightly holding down shoot trigger on controller.
FIXED – Players get a black screen when joining a match while Oryx is hanging from a hatch.
FIXED – Player can lean while immobilized when remapping the lean input to a controller stick.
FIXED – Players join a random team instead of their original team when disconnecting and reconnecting to a custom game.
FIXED – Defusing animation will continue to play occasionally after releasing the defuse button.
FIXED – Ammo boxes are missing from multiple maps in Training Grounds.
FIXED – Friendly Fire penalties are given to players during Free For All game mode.
FIXED – Various VFX issues.
FIXED – Valkyrie's Black Eye can be hidden in the plans in the Green Stairs of Emerald Plains map.
FIXED – Devices can be placed on top of the vending machine at 1F Motel Reception of the Outback map.
FIXED – Defenders are detected outside when standing next to a wall in 1F Living Room of the Villa map.
FIXED – Players get stuck in West Stairs wall after rappelling in EXT East Courtyard on Hereford Base map.
FIXED – Devices that stick to walls can be hidden behind a bookshelf in 1F Visa Office of the Consulate map, giving an unfair advantage.
FIXED – Hibana's X-Kairos can be shot through the desks present throughout Consulate map.
FIXED – Players can navigate onto the scaffolding section at EXT Scaffold of the Consulate map.
FIXED – Exploitable lines of sight towards 2F Yellow Stairs and 2F Bathroom from the red railing located at the EXT Courtyard of the Consulate map.
FIXED – Players can clip through the metal sheet located at EXT Shooting Range of the Hereford Base map.
FIXED – Inside windows can't be barricaded in 2F Master Bedroom of the Villa map.
FIXED – Aruni's Surya Gate cannot be deployed on the eastern side of the hatch from below between B Garage and 1F Exposition room on the Consulate map.
FIXED – Skylight at EXT Building roof of the Consulate map isn't centered with the rooftop opening.
FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager's Office of the Consulate map.
FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map.
FIXED – Placeholder texture is present on the door frame that connects 2F Meeting Room to 2F Hallway of the Consulate map.
FIXED – Throwable sticky devices can't be retrieved when thrown at the corner of the vending machine and the wall in 1F Service Stairs of the Consulate map.
FIXED – Devices that stick to the wall cannot be deployed on the statue located in 1F Spiral Stairs of the Consulate map.
FIXED – Players get an unintended line of sight when using a deployable shield to vault onto a countertop in 2F Copy Room of the Consulate map.
FIXED – Players can get on to a window frame in 2F Bathroom of the Consulate map.
FIXED – Defuser can be planted in the northwest corner of 2F Consul Office of the Consulate map.
FIXED – Players can climb onto the showcase in 2F Consul Office of the Consulate map.
FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map.
FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager's Office of the Consulate map.
FIXED – Skylight at EXT Building roof of the Consulate map isn't centered with the rooftop opening.
FIXED – Collison, asset, and texture issues on various maps.
FIXED – Various planting and pick-up defuser issues.
FIXED – Various LOD issues.
FIXED – Wrong animation plays when throwing a device and moving or leaning while prone.
FIXED – Icons for destroyed security cameras remain on screen when viewed through Brava's Kludge Drone.
FIXED – Aruni's Surya Gate converted by Brava's Kludge Drone has no effect on Iana's Gemini Replicator.
FIXED – Iana's Gemini Replicator shows a second defuser icon when Iana is holding the defuser.
FIXED – Gauge for Iana's Gemini Replicator remains red if destroyed or dismissed early.
FIXED – Finka's Adrenal Surge will eliminate her if used while downed.
FIXED – Finka's Adrenal Surge keeps Finka from being eliminated if used before stepping on Frost's Welcome Mat and she's the last attacker standing.
FIXED – Mira's Black Mirror protects Operators from flash effects if used on the other side of the Black Mirror.
FIXED – Valkyrie's Black Eye look sensitivity is too high compared to other Observation Tools.
FIXED – Solis’ SPEC-IO Electro Sensor can't use Mega Scan at the minimum ability charge.
FIXED – Zero's Argus Launcher doesn't reload if the animation is canceled near the end.
FIXED – Fenrir's F-NATT Dread Mine VFX disappear when affected by a flash.
FIXED – Fenrir's F-NATT Dread Mine reappears on screen when a player enters and exits Observation Tools that were deactivated.
FIXED – Wrong VFX plays when Fenrir is prone while holding the F-NATT Dread Mine.
FIXED – Doc cannot use devices after using his Stim Pistol to revive himself.
FIXED – Wrong VFX plays when players are affected by Fenrir's F-NATT Dread Mine in third person.
FIXED – Missing VFX for fade in and fade out effects for Fenrir's F-NATT Dread Mine.
FIXED – Activation codes for Fenrir's F-NATT Dread Mine are not retrieved when picking up mines deactivated by an EMP.
FIXED – VFX for Fenrir's F-NATT Dread Mine are canceled and replay when entering the area of effect.
FIXED – VFX loop for Fenrir's F-NATT Dread Mine when player stand at the edge of the detection radius.
FIXED – Footprints are not pointing to Defenders when using Jackal's Eyenox Model III.
FIXED – Various animation issues.
FIXED – Various Operator VFX issues.
FIXED – Fenrir's HUD is not present in first person when viewed through Match Replay.
FIXED – 1F Fireplace spawning point is missing from Chalet map.
FIXED – Post-Action Report is missing after Lone Wolf Training Grounds matches.
FIXED – Thunderbird's Kona Station loadout icon is a placeholder.
FIXED – Local custom game lobbies can't be made while not connected to the internet.
FIXED – Infinite Ammo Symbol is misaligned in the Golden Gun game mode.
FIXED – Players aren't returned to the initial view when leaving free camera mode after selecting another player in Match Replay.
FIXED – In-game HUD doesn't immediately appear when spawning or closing the Options menu during any session.
FIXED – Text is missing from Fenrir's ability icon for the inventory module of the HUD during gameplay.
FIXED – Damage value is incorrect for the D-50 in Golden Gun game mode.
FIXED – Overlapping text for objectives at the start of the "No Intel" situation.
FIXED – Various UI issues.
FIXED – Various Localization issues.
FIXED – Various spectator mode issues.
FIXED – Various Match Replay issues
FIXED – Various support mode issues
FIXED – LOD issues on various maps.
FIXED – Various Shop and Customization issues.
FIXED – Fuse timer SFX doesn't play for Hibana's X-Kairos or Thermite's Exothermic Charge if they were deactivated by Mute's Signal Disruptor and re-activated using an EMP Grenade.
FIXED – Incorrect SFX plays when Fenrir is prone holding the F-NATT Dread Mine.
FIXED – Game audio does not transfer to active device when disconnecting from a previous device.
FIXED – "Taking the Lead" lines are playing when the score is equal in Free For All matches.
FIXED – "Enemy is Taking the Lead Now" line is playing for all players in Free for All matches.
FIXED – Incorrect SFX play when Fenrir's F-NATT Dread Mine is converted by Brava's Kludge Drone and an EMP deactivation ends.
FIXED – SFX continue to play after Fenrir picks up his F-NATT Dread Mine after an Attacker walks in to the area of effect.
FIXED – SFX play for the whole match around where Fenrir's F-NATT Dread Mine was placed if the mine is triggered at the end of a round.
FIXED – Various audio issues.